THE WHOLE MAP
How much of your map you draw depends on you and your story. Start with what is important to the story and when you have time, you can draw maps for other places as well.
When you draw the main area, whether it be an island, a whole country, or just part of a country, start with the outline and geography. Draw the main borders, add some geography, and figure out its climate based on its position. I would suggest drawing borders within an area after drawing the geography, as rivers are often used as borders and they can help give your world a more natural look.
If you’re making up the whole world with all its land masses and whatnot, I would suggest creating one giant landmass, cutting it up, moving the pieces around a bit, and then adding and taking away some coastal lands to change the shape a bit.
When focusing on an area and with a story in which characters travel, it’s a good idea to figure out the distance so you know how far and how long your characters need to travel. To do this, compare the map to a real-world map and come up with a conversion for distance (ex: 1 inch = 15 miles).
If you have trouble coming up with borders, coastlines, rivers, mountain ranges, and other geographical and political locations, grab some maps or an atlas and trace small parts of real world places for your map. Put them all together and you’ve got a whole new world.
Stuff to Include:
- Compass rose
- Names of geographical places
- Symbols to represent settlements
- Bodies of water
- Geographical places such as mountains and deserts
- Important major roads
- A legend for these symbols
- The trail that your characters travel on
If there are important settlements in your story, it’s a good idea to make a map for your own reference. Some settlements are (in order of smallest to largest): hamlets, villages, towns, and cities. Of course there are other settlements, but the terms used and what they mean vary by region.
Before you make your map, you should consider the following:
- What is the population? How many people make up a village or a city is up to you and it should reflect the population and the population density of the fictional region you’re writing in.
- Where is it located? The first permanent settlements started small and sprung into cities while farms and villages popped up around them. These settlements were also near water and other resources, which brings us to the age:
- How old is it? The oldest settlements will be near water no matter how much technology is available in the time period you’re writing in. Older settlements were not built with the technology needed to transport water to far places. How old a settlement is will also affect the architecture and the artifacts and structures found nearby.
- What is the layout? Newer settlements will typically have an organized layout based on the geography around the settlement. Older settlements may be organized as well, but are more likely to have roads built around permanent dwellings and buildings rather than the other way around. If your settlement is organized, build the roads first. If it’s not, mark structures first and build the roads around them.
Roads & Buildings:
Like mentioned above, the layout of your settlement depends on geography, roads, and structures.
It would be best to start with the geography, such as hills, bodies of water, and forests. Once you have the general geography of the settlement, you can either put the roads down or the structures.
Organized settlements should start with major roads. How many you have depends on the population size. If there are only a few hundred people in the settlement, there may only be one or two main roads with several minor roads. The main road should lead people to important areas of a settlement, such as a government building, the roads out of the settlement, and other non-residential buildings or structures. However, there can still be residential dwellings. The minor roads should come off the main road(s) can lead to anywhere from residences to parks. To differentiate between the main roads and minors roads, draw the main roads as thicker lines.
Unorganized settlements usually, but not always, start with the structures and without a plan of what this settlement will develop into. While organized and pre-planned settlements are more likely to cut into geographical areas rather than work around them. If your settlement has less grid-like roads and more random placements, start by placing all the structures of your town before drawing the roads.
These types of settlements will still have some type of structure. For example, non-residential buildings tend to be in one area with the occasional stay building. This is usually where a main road ends up. Residential buildings are more random. How far apart they are depends on the type of settlement and what the people at that residence do. Farmers will have more land while those who don’t work off the land or who work outside of their home may or may not have smaller properties.
Draw the oldest roads in unorganized settlements first. The oldest roads usually end up being major roads whether they are straight or curved. The minor roads will go next or there may be no minor roads at all.
Now you have to name your roads and buildings. You don’t have to name all of them, but it can help for reference and it can help build your world.
If you are building a city rather than a smaller dwelling, there are more tips for that here.
Climates and Ecosystems:
- World Climate Zones
- World Biomes
- Tundra Biome
- Grassland Biome
- The Mediterranean Biome
- Deciduous Forest Biome
- Forestry Terms
- Tropical Rain Forests
- Temperate Forest
- Forest Biome Regions
- The Forest Biome
- Anatomy of a Beach
- Types of Dunes
- Desert Biome
- The Formation of Deserts
- How Are Deserts Made?
- Where Are Deserts Found?
- Waterfall Classification
- River Anatomy
- Anatomy of a River
- How Rivers Are Formed Animation
- Freshwater Biome
- Marine Biome
- Lake Origins
- Water Geography
EUROPEANS TAUGHT FOR CENTURIES that Africa had no written history, literature or philosophy (claiming Egypt was other than African). When roughly 1 MILLION manuscripts were found in Timbuktu/Mali covering , according to Reuters “all the fields of human knowledge: law, the sciences, medicine,” IT DID NOT MAKE MAINSTREAM NEWS as did the lies taught by Europeans concerning Africa
Someone asked me to somehow “verify” that this story is real.
Of course it’s real! The PROBLEM with the coverage regarding these manuscripts is that they’re constantly portrayed as being in “danger” because many of them are still in the possession of Malian descendants. About 700,000 have been cataloged so far, and they have had to be moved in part because apparently extremist groups have tried to firebomb them. Many others are still in the possession of the families they have been passed down in.
Many of these collected manuscripts are being housed in exile, but mold and humidity have been a constant threat. They have been raising funds to try and preserve these manuscripts-you can read more about the project to house and protect them here.
A bit of the history of these manuscripts from National Geographic:
These sacred manuscripts covered an array of subjects: astronomy, medicine, mathematics, chemistry, judicial law, government, and Islamic conflict resolution. Islamic study during this period of human history, when the intellectual evolution had stalled in the rest of Europe was growing, evolving, and breaking new ground in the fields of science, mathematics, astronomy, law, and philosophy within the Muslim world.
By the 1300s the “Ambassadors of Peace” centered around the University of Timbuktu created roving scholastic campuses and religious schools of learning that traveled between the cities of Timbuktu, Gao, and Djénné, helping to serve as a model of peaceful governance throughout an often conflict-riddled tribal region.
At its peak, over 25,000 students attended the University of Timbuktu.
By the beginning of the 1600s with the Moroccan invasions from the north, however, the scholars of Timbuktu began to slowly drift away and study elsewhere. As a result, the city’s sacred manuscripts began to fall into disrepair. While Islamic teachings there continued for another 300 years, the biggest decline in scholastic study occurred with the French colonization of present-day Mali in the late 1890s.
So yeah, basically the story of this collection’s source more or less ends with “…but unfortunately, colonialism”, as do most of the great cities of Africa, the Americas, and some parts of Asia.
Also, as an additional consideration:
With the pressures of poverty, a series of droughts, and a tribal Tureg rebellion in Mali that lasted over ten years, the manuscripts continue to disappear into the black market, where they are illegally sold to private and university collections in Europe and the United States.
Notice where the blame is placed here via language use: on the people in poverty forced to sell their treasures, as opposed to the Universities in Europe and the U.S. buying them.
It’s really just another face of Neocolonialism.
Timbuktu has an absolutely fascinating history. It’s incredibly sad to me that history as it is taught and generally perceived in my country is so damn eurocentric. I would have loved to have learned about Timbuktu and the Ghanaian (and other African) empires when I was in school (a LOT more than I enjoyed US history, as riddled with errors as it was). Of course, Africa has more history in its little finger than all of Europe does since Christopher Columbus was first falsely credited with ‘discovering’ them. Such a shame.
Backstory: The original anime was literally so awful, the dubbing team were told to just go nuts and do whatever they like.
This is the result.
When your official dub script is actually the greatest abridged series ever.
I cant believe greg aryes did this im gonna cry
There’s three total.
The fact that in the world there exists tiny cotton ball bats in tiny bat communities that cling to the bottom of folded leaves makes all the shitty stuff that exists totally ok.
Is it a pig? Is it a bird? It is a bat! They are soooo cute!! =)